All posts of lcadmin

A Night of Revelations

When you work in a creative industry, you get to direct that creativity towards a specific goal. It means that you get to do what you are the very best in. It feeds you. But sometimes it can be hard to dig deep into that pool of creativity and harvest its power to meet goals. […]

Video Game Antiquities Alive

For gamers, and especially for game makers, it is vital to understand game history. Not only read about it, but actually experience it! Therefore, we house a sizable collection of both modern and vintage games. The collection spans from the 70s up to current releases. Maintaining such a collection doesn’t come without its problems, though. […]

How to Exercise without Exercising – 3 Protips!

Do you know what I hate? Exercise. Do you know what I love? Playing Just Dance. Here is a very simple reason why: you get to jump around like an idiot pretending you’re just short of Lady Gaga with your awesome moves. The video that the game compiles immediately after each performance always cleanses me […]

Ready, Set… Write!

Creativity is a funny thing and it’s definitely something you can (and should!) practice and nurture. When I began at LudoCraft eight years ago, I found something that immediately struck my creative streak: NaNoWriMo – National Novel Writing Month. Or just NaNo which can affectionately mean the whole month or the novels created during that […]

Gamescom Advice, No Advice

Sometime ago I, like many people in this industry, found myself in Cologne. For gamescom. We, like many people in this industry, were there to see if our upcoming title would track any interest. We’re happy with the results. So, here I am, finding an angle to write about on what it means for an […]

To Ludum Dare or not to Ludum Dare

Ludum Dare is a competition, held three times a year, in which game developers all over the world aim to make a game fitting a given theme. The challenge is that you only have two days to finish your game and you get to know the theme of the game right before your 48 hours […]

Summertime Clashing – 5 Pro Tips for Winning in Clash Royale

It might seem weird that we would write an entire text about the best methods to win at a game that isn’t even made by us. However, when you make games for a living, it’s important to play games made by other people to gain perspective on your own work. This is also a view […]

Sound of Silly

When people ask what I do for a living precisely, I usually say I make sound effects for video games. That’s not the truth though, it’s a just convenient answer and not a lie. I do tech support. And video shooting plus editing. Occasionally script writing. I think I once wrote few lines of code that […]

Games and Gaming – Why Is There a Difference?

I had the surprising pleasure to visit London and see the latest up and coming trends in the gaming industry at ICE 2016. Not the game industry – gaming industry. This means betting, slot machines and the like. Now, games and gaming are very close to each other as terms, so I’ll try to keep […]

Games at Tromsø Film Festival Thoughts on Design and Play

This year at the 26th Tromsø International Film Festival (TIFF) digital games were present in a form of a seminar called Film 2.0 – Games People Play. I had the honor to speak at the seminar. I arrived to Tromsø on the last day of polar night and left a few days later with many […]
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