Blog

Customer Case: AR Goes Dogfight

Like many of us know, augmented reality is kind of a big deal these days. As I don’t consider myself to be a tech-head, I don’t necessarily get the most excited about new technology as such. The thrill of it all seeps into my brain once I come across new type of content that the […]

The Price You Pay – Costs of a Game Project Revealed

I am often faced with an undeniably important question: why are game projects so expensive? The question can relate to a news article about a recently released AAA title citing its development budget or a casual conversation about the budget of another creative entertainment product, like the new Moomin animation. Sometimes the question comes from […]

Why Are Games Even a Thing?

One question that we get asked a lot, and I mean a lot-lot is why are games even a thing, why do we need them and what’s the use? Technically, that’s three questions but they’re all asking more or less the same thing. They’re valid questions, and I think we’ve gotten quite good at providing […]

A Night of Revelations

When you work in a creative industry, you get to direct that creativity towards a specific goal. It means that you get to do what you are the very best in. It feeds you. But sometimes it can be hard to dig deep into that pool of creativity and harvest its power to meet goals. […]

Video Game Antiquities Alive

For gamers, and especially for game makers, it is vital to understand game history. Not only read about it, but actually experience it! Therefore, we house a sizable collection of both modern and vintage games. The collection spans from the 70s up to current releases. Maintaining such a collection doesn’t come without its problems, though. […]

Ready, Set… Write!

Creativity is a funny thing and it’s definitely something you can (and should!) practice and nurture. When I began at LudoCraft eight years ago, I found something that immediately struck my creative streak: NaNoWriMo – National Novel Writing Month. Or just NaNo which can affectionately mean the whole month or the novels created during that […]

Gamescom Advice, No Advice

Sometime ago I, like many people in this industry, found myself in Cologne. For gamescom. We, like many people in this industry, were there to see if our upcoming title would track any interest. We’re happy with the results. So, here I am, finding an angle to write about on what it means for an […]

To Ludum Dare or not to Ludum Dare

Ludum Dare is a competition, held three times a year, in which game developers all over the world aim to make a game fitting a given theme. The challenge is that you only have two days to finish your game and you get to know the theme of the game right before your 48 hours […]
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