Also, where are my old airmine sounds .
Agreed, Doobie; I actually liked how the rockets were in the very first release, they had long range and complimented the cannonballs well. I always wondered why LC nerfed them so badly.
i dont think flamer range should be nerfed much, about 20% should do, but you should lower its damage a lot (aprox 40%). my favorite strategy lately is rushing with a cog (solo) into flamer range and burn the enemy and i think this should be the role of a cog, but at the current situation i manage to do it too easily without taking enough damage, so making the rockets faster should really do the job because after all, they are ROCKETS, so they should move faster than a cannon, and should be used for hunting agile flamer-cogs or fleeing ships.
Cogs are cannon fodder for any semi awake crew and with a few competent airminers they have no chance.
Lowering the damage so epic side to side boarding battles happen would be sweet though.
Last edited by Ahab; 05-11-2012 at 12:28 PM.
Don't drink and drive.....Smoke and fly
("A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."
- Antoine de Saint-Exupry)
i think that allowing flamers for cogs only is the best thing, this way we will have both sneak cogs attacks, and epic side to side battles with battleships.
Removing flamers from battleships would mean that battleships would have harder time to take down ships very close to them: like the small cog who is flaming them!
- Tuco / LudoCraft