Gigster - The Game Idea Generator

Where to get novel ideas for your game design? Are you in need of a new game concept? Do you need to innovate, but have no ideas? Do you want to brainstorm with novel ideas and interesting game concept?

Gigster is the tool for you. With Gigster you can generate as many game ideas as you want. Gigster is easy to use and interesting to look at. And Gigster helps your imagination with concrete material provided by game designers.

How Gigster Works?

Gigster generates a game idea (or concept) for you to work with. You are provided a set of elements that form the overall concept of the game. Each element represents one area of the game, or, the game design process. Feel free to use all or some of these categories in your brainstorming. Gigster is fun – you can play around and have a good time. No need to take it too literally.

How to Use Gigster?

How to Read Gigster?

Each game idea consists of five elements that are divided into categories (Theme, Genre, Core Aesthetic, Objective or Design Challenge). These categories are commonly used in game design and they help you to make your game idea more concrete. The categories can be interpreted like this:

Theme is overall context, atmosphere or setting of your game. Theme sets the backbone for your idea and provides many of the narrative scenarios your game might have. Example themes could be Crime, Mystery or Romance.

Genre describes the nature of your game in terms of game mechanics and the overall look-and-feel. For example, Puzzle, Quiz or Racing are some of the popular game genres. There are numerous game genres and often the boundaries between different genres are not very clear.

Core Aesthetic is the main hook of your game. It is the thing that keeps players coming back for more. Core Aesthetic may be a visual thing, but in many cases it is more interactive than pure visuals. For example, Social Experience, Immersion or Roleplay could be appealing motivational elements for players.

Objective is the goal player aims at. This is the driving force keeping players engaged in their gaming activity. In many cases, reaching the objective results victory, but this is not always the case. Objectives can be more vague – or they can be continually changing as well. Example objectives could be Solve, Find and Destroy.

Design Challenge is not necessarily something that exists in the final game. It is more like an interesting twist that the designers try to apply during the brainstorming. Adopting challenges in the idea developing phase usually generates more interesting outcomes. Example Design Challenges could be Lateral Thinking, Emotional Experience and Fine Art.

Gigster Example

By combining the aforementioned elements, you can formulate a concrete concept for your game. For example the Gigster could result a following set of elements:

Based on these elements, the game concept could be outlined as:

“The game is a Graphical Adventure situated in a fascinating world of Ancient Mythology. Players will be engaged by a Waves of Entities in their pursuit to Bluff their way into victory. The game design will emphasize Non-standard Control Scheme.”

The rest of brainstorming is left for you and your team. One concept can reveal numerous different game designs. There are no strict rules in brainstorming based on Gigster. Enjoy and have fun! And remember, if one idea does not kick-start your brainwaves, just click again and have another.

Start Using Gigster Now!

The best part of Gigster is that you can generate thousands of game concepts with simple mouse clicks. The sets of elements generated by Gigster help you to brainstorm with constructive boundaries. No more blank-page anxiety or writer’s block in game design.

© 2011 LudoCraft Ltd.